// export Bag , andr , lisa , gary , allen , bart , kate , petra , adi , ron , nina , lucy , paul , frank , vasiliev , Greene , wybrani , wybrani1 , wybrani2 , zestawik , solar1 , solar2 , solar3 , solar4 , zbro , morozov , movie_effect ; export soldat1 , soldat2 , soldat3 , soldat4 , soldat5 , soldat6 , soldat7 , soldat8 , soldat9 , soldat10 , soldat11 , soldat12 , soldat13 , soldat14 , soldat15 , soldat16 , soldat17 , soldat18 , soldat19 , soldat20 , soldat21 , soldat22 , soldat23 , soldat24 , soldat25 , mechanik1 , mechanik2 , mechanik3 , mechanik4 , mechanik5 , hg1 , hg2 , hg3 , hg4 , hg5 , hg6 , hg7 , hg8 , hg9 , hg10 , hg11 , hg12 ; export mortar1 , mortar2 , mortar3 , mortar4 , mortar5 , mortar6 , mortar7 , mortar8 , mortar9 , mortar10 , mortar11 , mortar12 , mortar13 , mortar14 , mortar15 , margaret , ivan , alex , cyrus , brad ; export hg13 , hg14 , hg15 , hg16 , hg17 , hg18 , hg19 , hg20 , hg21 , hg22 , hg23 , hg24 , hg25 , hg26 , hg27 , hg28 , hg29 , hg30 , crate_list , Ilosc_CZ , fabe , CZ , zbro1 , bata , bunkier1 , bunkier2 , stachu1 , skl ; export zbrojka , bunkier , arm_rdy , bun_rdy , sklad , dep_rdy , arab1 , arab2 , arab3 , arab4 , arabs1 , arabs2 , ptak1 , ptak2 , ptak3 ; starting begin andr = CreateCharacter ( Andrew Tomphson ) ;
   0: LD_ADDR_EXP 2
   4: PUSH
   5: LD_STRING Andrew Tomphson
   7: PPUSH
   8: CALL_OW 34
  12: ST_TO_ADDR
// allen = CreateCharacter ( Paul Allen ) ;
  13: LD_ADDR_EXP 5
  17: PUSH
  18: LD_STRING Paul Allen
  20: PPUSH
  21: CALL_OW 34
  25: ST_TO_ADDR
// bart = CreateCharacter ( Bart Reynolds ) ;
  26: LD_ADDR_EXP 6
  30: PUSH
  31: LD_STRING Bart Reynolds
  33: PPUSH
  34: CALL_OW 34
  38: ST_TO_ADDR
// kate = CreateCharacter ( Kate Jordan ) ;
  39: LD_ADDR_EXP 7
  43: PUSH
  44: LD_STRING Kate Jordan
  46: PPUSH
  47: CALL_OW 34
  51: ST_TO_ADDR
// Petra = CreateCharacter ( Petra Johnson ) ;
  52: LD_ADDR_EXP 8
  56: PUSH
  57: LD_STRING Petra Johnson
  59: PPUSH
  60: CALL_OW 34
  64: ST_TO_ADDR
// adi = CreateCharacter ( Henry Slade ) ;
  65: LD_ADDR_EXP 9
  69: PUSH
  70: LD_STRING Henry Slade
  72: PPUSH
  73: CALL_OW 34
  77: ST_TO_ADDR
// ron = CreateCharacter ( Ron Paterson ) ;
  78: LD_ADDR_EXP 10
  82: PUSH
  83: LD_STRING Ron Paterson
  85: PPUSH
  86: CALL_OW 34
  90: ST_TO_ADDR
// gary = CreateCharacter ( Gary Grant ) ;
  91: LD_ADDR_EXP 4
  95: PUSH
  96: LD_STRING Gary Grant
  98: PPUSH
  99: CALL_OW 34
 103: ST_TO_ADDR
// Bag = CreateCharacter ( Matthew Bagins ) ;
 104: LD_ADDR_EXP 1
 108: PUSH
 109: LD_STRING Matthew Bagins
 111: PPUSH
 112: CALL_OW 34
 116: ST_TO_ADDR
// Nina = CreateCharacter ( Nina Kleshnev ) ;
 117: LD_ADDR_EXP 11
 121: PUSH
 122: LD_STRING Nina Kleshnev
 124: PPUSH
 125: CALL_OW 34
 129: ST_TO_ADDR
// Paul = CreateCharacter ( Paul Khattam ) ;
 130: LD_ADDR_EXP 13
 134: PUSH
 135: LD_STRING Paul Khattam
 137: PPUSH
 138: CALL_OW 34
 142: ST_TO_ADDR
// Lucy = CreateCharacter ( Lucy Donaldson ) ;
 143: LD_ADDR_EXP 12
 147: PUSH
 148: LD_STRING Lucy Donaldson
 150: PPUSH
 151: CALL_OW 34
 155: ST_TO_ADDR
// Frank = CreateCharacter ( Frank Forsyth ) ;
 156: LD_ADDR_EXP 14
 160: PUSH
 161: LD_STRING Frank Forsyth
 163: PPUSH
 164: CALL_OW 34
 168: ST_TO_ADDR
// Greene = CreateCharacter ( Fred Greene ) ;
 169: LD_ADDR_EXP 16
 173: PUSH
 174: LD_STRING Fred Greene
 176: PPUSH
 177: CALL_OW 34
 181: ST_TO_ADDR
// margaret = CreateCharacter ( Margaret Staines ) ;
 182: LD_ADDR_EXP 85
 186: PUSH
 187: LD_STRING Margaret Staines
 189: PPUSH
 190: CALL_OW 34
 194: ST_TO_ADDR
// ivan = CreateCharacter ( Ivan Dimitrov ) ;
 195: LD_ADDR_EXP 86
 199: PUSH
 200: LD_STRING Ivan Dimitrov
 202: PPUSH
 203: CALL_OW 34
 207: ST_TO_ADDR
// stachu1 = CreateCharacter ( Stanisaw Kamiski ) ;
 208: LD_ADDR_EXP 116
 212: PUSH
 213: LD_STRING Stanisaw Kamiski
 215: PPUSH
 216: CALL_OW 34
 220: ST_TO_ADDR
// alex = CreateCharacter ( Alexandra Carey ) ;
 221: LD_ADDR_EXP 87
 225: PUSH
 226: LD_STRING Alexandra Carey
 228: PPUSH
 229: CALL_OW 34
 233: ST_TO_ADDR
// brad = CreateCharacter ( Brad Butts ) ;
 234: LD_ADDR_EXP 89
 238: PUSH
 239: LD_STRING Brad Butts
 241: PPUSH
 242: CALL_OW 34
 246: ST_TO_ADDR
// cyrus = CreateCharacter ( Cyrus Parker ) ;
 247: LD_ADDR_EXP 88
 251: PUSH
 252: LD_STRING Cyrus Parker
 254: PPUSH
 255: CALL_OW 34
 259: ST_TO_ADDR
// InGameOn ;
 260: CALL_OW 8
// DialogueOn ;
 264: CALL_OW 6
// Say ( roth , a1 ) ;
 268: LD_INT 125
 270: PPUSH
 271: LD_STRING a1
 273: PPUSH
 274: CALL_OW 88
// Say ( mat , a2 ) ;
 278: LD_INT 122
 280: PPUSH
 281: LD_STRING a2
 283: PPUSH
 284: CALL_OW 88
// Say ( roth , a3 ) ;
 288: LD_INT 125
 290: PPUSH
 291: LD_STRING a3
 293: PPUSH
 294: CALL_OW 88
// Say ( roth , a3a ) ;
 298: LD_INT 125
 300: PPUSH
 301: LD_STRING a3a
 303: PPUSH
 304: CALL_OW 88
// Say ( roth , a4 ) ;
 308: LD_INT 125
 310: PPUSH
 311: LD_STRING a4
 313: PPUSH
 314: CALL_OW 88
// Say ( roth , a5 ) ;
 318: LD_INT 125
 320: PPUSH
 321: LD_STRING a5
 323: PPUSH
 324: CALL_OW 88
// Say ( mat , a6 ) ;
 328: LD_INT 122
 330: PPUSH
 331: LD_STRING a6
 333: PPUSH
 334: CALL_OW 88
// Say ( roth , a7 ) ;
 338: LD_INT 125
 340: PPUSH
 341: LD_STRING a7
 343: PPUSH
 344: CALL_OW 88
// Say ( mat , a8 ) ;
 348: LD_INT 122
 350: PPUSH
 351: LD_STRING a8
 353: PPUSH
 354: CALL_OW 88
// Say ( mat , a9 ) ;
 358: LD_INT 122
 360: PPUSH
 361: LD_STRING a9
 363: PPUSH
 364: CALL_OW 88
// Say ( mat , a10 ) ;
 368: LD_INT 122
 370: PPUSH
 371: LD_STRING a10
 373: PPUSH
 374: CALL_OW 88
// DialogueOff ;
 378: CALL_OW 7
// InGameOff ;
 382: CALL_OW 9
// ChangeMap ( 8 , %_cont ) ;
 386: LD_STRING 8
 388: PPUSH
 389: LD_STRING %_cont
 391: PPUSH
 392: CALL_OW 340
// end ;
 396: END
